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Old Jan 23, 2008, 03:19 AM // 03:19   #1
Ascalonian Squire
 
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Post Any ideas for this hero late game group?

Okay here is my idea for a late game group-- post ideas and changes

* indicates that i need a build for it.

1.Two healing monks*
2.three warriors*
3.one nuker-Ele*
4.1 Rt/? splinter/resto
5.a dervish? or interupter?

this is based on an 8 man team---- no clue what for the last two maybe tanks but not too shure post ideas, suggestions, changes, and the builds that need to go in each heroes slots--

Quadrophenik

Last edited by quadrophenik; Jan 23, 2008 at 05:29 AM // 05:29..
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Old Jan 23, 2008, 03:30 AM // 03:30   #2
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get a real necro for MM and get a spirit spammer with that aoe regen spirit.....very powerful
and get a derv.......dervs are just plain overpowered
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Old Jan 23, 2008, 03:36 AM // 03:36   #3
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how are derv's over powered? my sin in pve can way out DPS my dervy and with Critical Agility and Critical defences he can tank.
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Old Jan 23, 2008, 04:04 AM // 04:04   #4
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First off: if you mention the work 'tank' again you will lose any guild wars credibilty you may have. Tanks are useless, warriors who kill things are good.

Plain healing monks = bad, you need at most 2 or 3 of the best heals on a bar, any more of your monk bar devoted to healing is mostly a waste. Here's a pretty basic monk build that works well in most areas:
[skill]Word of healing[/skill][skill]Dwayna's Kiss[/skill][skill]Shielding Hands[/skill][skill]Dismiss Condition[/skill][skill]Cure Hex[/skill][skill]Aegis[/skill][skill]Protective Spirit[/skill][skill]Glyph of Lesser Energy[/skill]

Provides ample healing from the best of the healing line while augmenting from the best of the protection line.

For warriors this works fairly well for me:
[skill]Dragon Slash[/skill][skill]Silverwing Slash[/skill][skill]Sun and Moon Slash[/skill][skill]Savage Slash[/skill][skill]Flail[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Resurrection Signet[/skill]

Heroes spam Dragon Slash for great damage, not much else to say.

If you are going to make a nuking elementalist, heres a good start:
[skill]Fire Attunement[/skill][skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Liquid Flame[/skill][skill]Eruption[/skill][skill]Ward Against Melee[/skill][skill]Glyph of Lesser Energy[/skill][skill]Resurrection Signet[/skill]

Provides good nukes while throwing up another 50% blocking and a nuke that simultaneously blinds and lays down the hurt.

As for the rest of your party, here are some ideas: Some form of shutdown for hard caster boss types could be provided by a Broad Head Arrow ranger. A SS necromancer can throw down with the best of them in terms of pain. If you are taking 3 warriors, a single ritualist with the skill Splinter Weapon will make your warriors cleave through large groups like a knife through butter.
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Old Jan 23, 2008, 04:55 AM // 04:55   #5
Ascalonian Squire
 
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Smile thnks heres what i have

This is what ive picked up- No clue what my final member should be though.


1.Nuker
2.2 healing/protections monks
3.2 dragonslash warriors
4.1 pve cleave soldier build warrior
5.1 channeling/resto rit with splinter weapon
6.???
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Old Jan 23, 2008, 05:04 AM // 05:04   #6
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dervish
i already said that
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Old Jan 23, 2008, 05:09 AM // 05:09   #7
Ascalonian Squire
 
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Smile

This is what ive picked up-

1.Nuker
2.2 healing/protections monks
3.2 dragonslash warriors
4.1 pve cleave soldier build warrior
5.1 channeling/resto rit with splinter weapon
6.Dervish*

I need a good dervish build.
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Old Jan 23, 2008, 05:11 AM // 05:11   #8
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Quote:
Originally Posted by quadrophenik
Okay here is my idea for a late game group-- post ideas and changes

* indicates that i need a build for it.

1.Two healing monks*
2.three warriors*
3.one nuker-Ele*
4.? ? ?maybe 1 Rt/N for tanks?-(minions)
5.???

this is based on an 8 man team---- no clue what for the last two maybe tanks but not too shure post ideas, suggestions, changes, and the builds that need to go in each heroes slots--

Quadrophenik
Here's what I would recommend:

1. healing monk
2. protection monk
3. minion master
4. warrior or other suitably survivable melee character
5. nuker or other AoE ranged damage-dealer
6-8. someone who can interfere w/ enemy actions or otherwise buff the team, such as a mesmer, ranger, ritualist, blood necro w/ orders/BiP or curse necro w/ SS/barbs/etc
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Old Jan 23, 2008, 08:11 AM // 08:11   #9
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Quote:
Originally Posted by The Meth
Plain healing monks = bad, you need at most 2 or 3 of the best heals on a bar, any more of your monk bar devoted to healing is mostly a waste.
But with only 2 heal other skills you'd have a healer-monk without an effective self-heal.
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Old Jan 23, 2008, 08:16 AM // 08:16   #10
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Quote:
Originally Posted by Amy Awien
But with only 2 heal other skills you'd have a healer-monk without an effective self-heal.
WoH is no longer a target other heal. Skill description on guru is outdated.
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